BIGGEST JUMPSCARE EVER | SCP Containment Breach #50 - Summary

Summary

Markiplier continues playing SCP: Containment Breach, a survival horror game. He is in a facility containing anomalous objects and entities, and his goal is to survive and uncover the truth. In this episode, he navigates through the facility, trying to find a way to escape while avoiding various threats, including the Plague Doctor and other hostile entities. Markiplier also discovers notes and logs from Dr. Elle, which provide insight into the facility's operations and the anomalies it contains. He eventually reaches the Omega warhead silo, where he has the option to turn off the warheads, which could potentially lead to one of the game's endings. Markiplier decides to turn them off, which may have saved the facility from destruction. The episode ends with Markiplier encountering a jump scare and deciding to take a break.

Facts

Here are the key facts extracted from the text:

1. The narrator, Markiplier, is playing a game called SCP Containment Breach.
2. Markiplier has been playing the game for some time and has already contained "Radical Larry".
3. The game features a character called the Plague Doctor.
4. The Plague Doctor has a "cure" that he wants to give to Markiplier, which will turn him into one of his "zombies".
5. Markiplier is trying to navigate through the game's world and avoid various obstacles, including the Plague Doctor and other enemies.
6. He encounters an elevator that takes him to different areas of the game world.
7. Markiplier finds a note from Dr. Elle that mentions an aversion to light, but notes that this is not actually the case.
8. He discovers an Omega warhead silo that contains a 5-megaton hydrogen bomb.
9. The bomb requires 505-level authorization to detonate, but Markiplier decides to turn it off instead.
10. He encounters a computer that has artificial intelligence and was built in 1978.
11. Markiplier is trying to find a character called Billy, who is somewhere in the game world.
12. He encounters various obstacles and enemies, including a door that is locked and requires him to find a way to unlock it.
13. Markiplier experiences a "memory access violation" error, which he interprets as a sign to end the episode.