The narrator discusses the five most terrifying secrets in video games, part 3. The fifth secret is the bears in Call of Duty, specifically the zombie mode, where the bears are possessed and seem to move and laugh. The fourth secret is the ghost room in Call of Duty: Finest Hour, a hidden room that can be accessed by destroying the entrance, containing a crib, portraits of babies, and three bears. The room is symbolic of a child's death, and the narrator believes it's not a coincidence.
The third secret is the possession ability in Bioshock Infinite, which allows the player to manipulate enemies, making them attack each other or commit suicide. The narrator finds this ability disturbing and mentions that the sound effect of the ability is actually a fragment of Romeo and Juliet.
The second secret is a hidden feature in the Fatal Frame series, where if the player stays still for a while, a ghostly figure will appear. The narrator finds this feature creepy and likes the moment of uncertainty.
The first secret is the sanity system in Eternal Darkness, which makes the player paranoid by causing hallucinations and manipulating the player's perception of reality. The narrator praises the game's ability to interact with the player and make them participate in the horror experience.
Here are the key facts extracted from the text:
1. The Call of Duty series features teddy bears in several games, including Finest Hour.
2. The bears are initially just decorative elements, but later become possessed in the zombie mode.
3. The zombies in Call of Duty are inspired by a character named Samantha Maxis, who transferred her soul to her father's body.
4. In the first Call of Duty game, players can access a hidden room by destroying the entrance with grenades.
5. The hidden room contains a crib, a toilet, and three bears, as well as portraits of babies on the walls.
6. The room is meant to be a symbol of death and loss, with the bears representing the failure of protection.
7. In the game BioShock Infinite, there is a plasmid called "Possession" that allows the player to control enemies.
8. The Possession plasmid is inspired by a fragment of Romeo and Juliet, in which Juliet's ghost whispers to Romeo to commit suicide.
9. In the Fatal Frame series, players can activate a secret by staying still for a period of time without pausing.
10. The game Eternal Darkness features a sanity system, where encountering enemies causes the player's sanity to decrease.
11. When the player's sanity is low, the game causes hallucinations, including visual and audio effects.
12. The game can also make the player believe that they have died, lost objects, or gone too far in the game.
13. One of the hallucinations in Eternal Darkness makes the player believe that their saved games are being deleted.