The speaker is playing a custom story in the game Amnesia, titled "Sealed." They are trapped in a house and must navigate through it, avoiding monsters and nightmares. Throughout the gameplay, the speaker reminisces about their past experiences with the game and its custom stories, criticizing some aspects of the modding community, such as poorly written notes and frustrating puzzle design. They also express a desire to replay the original Amnesia game and consider doing a live stream of it. The speaker's commentary is interwoven with their reactions to the gameplay, including jump scares and interactions with in-game objects.
Here are the key facts from the text:
1. The speaker is playing a custom story called "Sealed" in the game Amnesia.
2. The speaker is stuck in their house and cannot escape.
3. The speaker must navigate through a dark environment with limited visibility.
4. The speaker can interact with objects in the game.
5. The game has a physics system that allows for realistic interactions.
6. The speaker is looking for a key to unlock a door.
7. The speaker finds a key hidden under a carpet.
8. The speaker must avoid monsters in the game.
9. The speaker can collect items such as lanterns and oil.
10. The game has a sanity system that affects the player's perception.
11. The speaker can die in the game if their sanity drops too low.
12. The game has a variety of puzzles to solve.
13. The speaker is considering replaying the original Amnesia game.
14. The speaker is asking their audience if they would be interested in a full playthrough of the original game.
15. The speaker mentions that the game's developer made a game called "A Machine for Pigs".
16. The game has multiple endings depending on the player's actions.
17. The speaker is playing the game with a bone saw.
18. The game has a nostalgic value for the speaker.
19. The speaker is enjoying revisiting the game and its memories.