The text describes the Pikmin series, focusing on the storylines of Pikmin 1, 2, and 3. The series follows Captain Olimar, a spaceman who crash-lands on Earth and befriends tiny creatures called Pikmin. With the Pikmin's help, Olimar collects spaceship parts and eventually escapes, only to return in Pikmin 2 with his assistant Louie. They collect treasure to pay off debt, but their ship is sold, and they're sent back to Earth.
In Pikmin 3, three space explorers from the planet Koppai come to Earth to collect food, but their ship explodes, and they're stuck. With the help of new Pikmin species, they collect juice to sustain their planet. Meanwhile, Olimar and Louie also return to Earth, and Olimar gets kidnapped by a creature with a crush on him. The Kopites rescue Olimar, and they return to their respective planets, saving Koppai from mass extinction.
The text also delves into conspiracy theories surrounding the Plasm Wraith, a creature that has been following Olimar throughout the series. Theories suggest that the Plasm Wraith is the same creature from the first two games, which has been surviving in another dimension. Its true intentions and connection to the series' events are left unanswered, leaving room for speculation and potentially leading to a final confrontation in Pikmin 4.
Here are the key facts extracted from the text:
1. The main character, Olimar, is a salaryman who lives on a planet called Hocotate.
2. Olimar works as an intergalactic cargo mover.
3. His ship is struck by a meteor, causing him to crash-land on Earth.
4. The Earth in the game is a post-apocalyptic world where humanity has gone extinct.
5. Olimar is only an inch tall and must navigate the forest to survive.
6. He meets creatures called Pikmin, which are small, plant-like beings that can be used for various tasks.
7. Olimar discovers three types of Pikmin: red, blue, and yellow.
8. Each type of Pikmin has unique abilities: red Pikmin can survive extreme temperatures, blue Pikmin can breathe underwater, and yellow Pikmin can jump high and carry bombs.
9. Olimar's goal is to repair his ship and return to his home planet within 30 days before his life support runs out.
10. There are multiple endings to the game, depending on how many ship parts Olimar collects before the time limit expires.
11. In one ending, Olimar's ship fails to take off, and he dies of oxygen poisoning.
12. In another ending, Olimar escapes back to his home planet, but his company is in debt, and he is sent back to Earth to collect more treasure.
13. Olimar and his new assistant, Louie, return to Earth to collect more treasure and encounter new enemies and Pikmin species.
14. The Kopiates, a new faction, are introduced, and they are on the brink of ruin due to overpopulation and hunger.
15. Three space explorers are sent to procure food from Earth, but their ship explodes, causing their cosmic drive key to get lost on the planet.
16. The explorers, including Olimar and Louie, must collect enough juice to sustain the Kopiates and eventually return to their respective planets.
17. The game features a creature called the Plasm Wraith, which has a strange fondness for Olimar and resembles the Ghoulix and Water Wraith from previous games.
18. The Plasm Wraith's true form lies in another dimension, making it immune to physical destruction.
19. The game ends with an unnerving question about what caused the Kopite ship to explode when entering Earth's atmosphere.
20. The answer may lie in the Japanese version of Pikmin 2, which mentions a mythical spirit known to capsize ships at sea, the Umibozu.