The Mega Knight is a powerful unit in Clash Royale with a massive spawn stomp, high damage output, and a jump mechanic that allows him to target enemy towers quickly. However, he is not invincible and can be countered with the right units and strategies. PEKKA and Prince are effective counters, while a tank and a strong hitting unit, such as a Musketeer or Electro Wizard, can also stop him. Additionally, the Mega Knight is weak to Golem and PEKKA decks, and can be countered by units that resist lightning, fireball, and his jump, such as the Baby Dragon, Knight, and Bowler. Overall, the Mega Knight is a high-risk, high-reward unit that requires careful consideration and strategic play.
Here are the key facts extracted from the text:
1. The Mega Knight has a massive spawn stomp with a 1 tile knockback on medium-sized units.
2. The Mega Knight's second attack knocks out "fireballie" units.
3. The Night Witch and Bandit are not "fireballies" and require a second swing to be knocked out.
4. The Mega Knight's jump activates between 4 and 5 tiles and has a 1.1 sec charge time.
5. The Mega Knight's jump deals twice as much damage as his regular attack.
6. The Mega Knight's stomp and jump do not target air units.
7. The Mega Knight has a 1 tile attack range, the same as the mini P.E.K.K.A or Dark Prince.
8. The Mega Knight's hit speed is the same as the mini PEKKA.
9. The Mega Knight's attack has a splash radius of 1.3 tiles.
10. The Mega Knight's regular attack deals 240 damage.
11. The Mega Knight can one-shot Archers, Bombers, Princess, and Dart Goblin.
12. The Mega Knight is not invincible when he jumps and can take damage while airborne.
13. The Mega Knight's jump can be reset by the Tornado spell.
14. The Log spell can reset the Mega Knight's charge and knock him back.
15. The Mega Knight cannot be hit by the Log spell while he is mid-air.
16. The PEKKA, Prince, and Dark Prince can counter the Mega Knight.
17. The Ice Spirit can stop the Mega Knight if timed correctly.
18. The Skarmy can be an OK counter to the Mega Knight, but it requires precise timing and positioning.
19. The Mega Knight can be countered by pairing a tank with a strong hitting unit.
20. The Cannon Cart can stop the Mega Knight alone.
21. The Tombstone can stop the Mega Knight by making him want to play "Hopscotch".
22. The Mega Knight is weak to Golem and PEKKA decks.
23. The Mega Knight is strong against "fireball-y" units, such as Ice Wiz, E-Wiz, Wizard, and Witch.
24. The Mega Knight costs 7 elixir to deploy.