I Scared My Friend When He’s ALONE on Minecraft - Summary

Summary

The narrator is playing a prank on his friend Ethan in Minecraft. He starts by pretending to be a stalker, making Ethan think he's being watched, and then escalates the prank by making it seem like the game's plants are talking to him and demanding diamonds. The narrator also uses villagers to scare Ethan, making him think he's going crazy. As the prank continues, the narrator gets more and more creative, even going so far as to write a book in the game that appears to be a real-life threat, making Ethan think someone is watching him in real life. The prank ends with the narrator turning off the power to Ethan's room, making him think the house is cursed and leaving him traumatized.

Facts

Here are the key facts from the text:

1. The speaker is watching and pranking their friend Ethan.
2. Ethan is playing a game, likely Minecraft, and the speaker is interfering with his gameplay.
3. The speaker is pretending that Ethan's plants are real and giving them voices through signs.
4. The speaker is trying to make Ethan think he's going crazy by changing things around him.
5. Ethan is searching for diamonds in the game.
6. The speaker is trying to make Ethan think that the plants are demanding diamonds from him.
7. Ethan is scared and thinks he's being haunted by the plants.
8. The speaker is using sound effects to make Ethan think that villagers from the game are talking to him.
9. The speaker is trying to make Ethan think that the villagers are in his real-life room.
10. The speaker is writing a book detailing things from the game and making Ethan think it's real.
11. The speaker is hiding the book in Ethan's inventory in the game.
12. The speaker is trying to make Ethan think that someone is watching him in real life.
13. The speaker is using an anvil to spell out a message to Ethan.
14. The speaker is using multiple methods to scare and prank Ethan, including sound effects and visual tricks.
15. Ethan is getting increasingly scared and is trying to leave the game.
16. The speaker is trying to keep Ethan in the game by blocking his escape routes.
17. The speaker is making comments about Ethan's real-life appearance and surroundings, suggesting that they have seen him in person.
18. The speaker is controlling the lighting in Ethan's room, turning it off and on to add to the scare.
19. Ethan has left the game and the speaker is commenting on how scared he must be.
20. The speaker is reflecting on the success of their prank and how scared they were able to make Ethan.