The Angry Video Game Nerd reviews Darkwing Duck on the Turbografx-16 console. The game is based on the popular TV show but is marred by poor controls, delayed responses, and strange hit detection. The Nerd finds the game frustrating and unpredictable, with seemingly impossible jumps and enemies that can harm him even when he appears to have dodged them.
The Nerd compares the game's poor controls to a unique art form, describing it as "uniquely bad in an indescribable way." He invents a rating system, the "shit scale," to measure the game's quality, placing Darkwing Duck near the top of the scale, just below the worst games he's ever played.
Despite the game's poor quality, the Nerd acknowledges that it's not the worst game on the Turbografx-16, but it's still a significant achievement to be the worst on a console with a relatively small library of games. The review ends with the Nerd's signature catchphrase, "I'll see you next time."
Here are the key facts extracted from the text:
1. The speaker is reviewing a game called "Darkwing Duck" based on the TV show.
2. The game was developed for the Turbografx-16 console.
3. The Turbografx-16 was developed by Hudson Soft and NEC.
4. The Turbografx-16 was originally called the PC Engine in Japan.
5. The Turbografx-16 was the first 16-bit console made to compete with the NES.
6. The console was eventually overshadowed by the Sega Genesis and Super Nintendo.
7. The Turbografx-16 had fewer third-party game developers, which resulted in fewer "shitty games".
8. The speaker mentions that the controls in Darkwing Duck are very delayed.
9. The game has poor hit detection, making it difficult to navigate.
10. The speaker compares the game's design to a "psychological sucker front" that tricks the player into thinking they can accomplish something.
11. The game has a unique stage selection screen that uses a magnifying glass to select villains.
12. The speaker mentions that the NES version of Darkwing Duck, developed by Capcom, was a better game.
13. The speaker invents a scale to measure the badness of games, ranging from "debatable" to "Major Code Red", which indicates a game that doesn't even qualify as a game.