Unreal Engine 5 has been released and it's a game-changer for the computer graphics industry. The video discusses five reasons why Unreal Engine 5 is a big deal:
1. Lumen: a brand new lighting system that allows for real-time global illumination, making it possible to simulate bounce lighting in a more realistic and dynamic way.
2. Nanite: a feature that allows for dynamic level of detail, enabling the use of high-poly assets without the need for manual level of detail (LOD) creation.
3. MegaScans: a library of over 16,000 photorealistic assets, including 3D objects, plants, and material surfaces, that can be used in Unreal Engine 5.
4. Metahumans: a tool that allows for the creation of realistic humans in minutes, with customizable features and animatable parts.
5. Compatibility with Unreal Engine 4: Unreal Engine 5 is backward compatible with Unreal Engine 4 projects, making it easy to convert and upgrade existing content.
Overall, Unreal Engine 5 offers a range of features that make it a powerful tool for game developers, filmmakers, and other content creators.
Here are the key facts extracted from the text:
1. Unreal Engine 5 was released with a brand new lighting system called Lumen.
2. Lumen allows for true real-time global illumination in Unreal Engine 5.
3. Global illumination is the simulation of light bouncing off different surfaces.
4. Movie studios have been using a process called path tracing to achieve global illumination, but it can take a long time to render.
5. In the past, game developers have faked global illumination using a process called light baking.
6. Light baking involves pre-rendering the lighting in a scene and storing it in a texture called a light map.
7. Lumen allows for dynamic global illumination, which updates in real-time as objects move in the scene.
8. Nanite is a new feature in Unreal Engine 5 that allows for dynamic level of detail in objects.
9. Nanite allows for high-poly assets made for movies to be used in video games.
10. The Megascans asset library is a collection of over 16,000 assets ready to be used in Unreal Engine 5.
11. The assets in Megascans include 3D objects, plants, material surfaces, and modular objects.
12. The assets in Megascans are photorealistic because they are scanned from real life.
13. The team behind Megascans has traveled the world scanning and capturing different objects and surfaces.
14. Metahumans is a feature in Unreal Engine 5 that allows for the quick creation of realistic humans.
15. Metahumans can be used to create realistic humans in minutes, and the application runs in a computer browser.
16. Metahumans comes with a bunch of different preset humans that can be customized.
17. The Metahuman editor allows for the animation of various parts of the human body, including the face.
18. Unreal Engine 4 projects can easily be converted into Unreal Engine 5 projects.
19. The existing Unreal Engine 4 ecosystem is still relevant and works with Unreal Engine 5.
20. There are over 10,000 different assets available on the Unreal Marketplace that can be converted to Unreal Engine 5.
21. Almost all tutorials created for Unreal Engine 4 still apply to Unreal Engine 5.