The video features Markiplier playing the game "Five Nights at Candy's 2". He introduces himself and welcomes viewers to the game, which was released just hours before he started playing. Markiplier is impressed with the game's improvements and unique animatronics, but is also terrified by the experience. Throughout the video, he navigates the game's mechanics, including using a camera flash to see down dark hallways and making phone calls to scare away animatronics. Markiplier is concerned about surviving five nights in the game, especially with multiple animatronics coming at him from different angles. He also notes the game's unique system of phone setup and wonders about the game's storyline. The video ends with Markiplier expressing his excitement to continue playing the game and asking viewers for their input on whether he should play it to completion.
Here are the key facts extracted from the text:
1. The game being played is "Five Nights at Candy's".
2. The game was released just hours before the recording.
3. The player, Markiplier, had just finished playing "Five Nights at Candy's 1".
4. The game is a sequel to the original "Five Nights at Freddy's" game.
5. The player must survive five nights in an abandoned factory.
6. The animatronics can only hear the phones if they are in the same room or in the central hallway.
7. The player can use a camera flash to briefly see down the dark hallway.
8. The player can call phones in the game to scare away animatronics.
9. Vents are present in the game, connecting different areas.
10. The player must navigate through the game without being killed by the animatronics.
11. The game takes place in 1989, the year Markiplier was born.
12. A newspaper article is shown during the game, reporting on a missing 17-year-old girl named Marilyn Schmidt.
13. The article states that Marilyn had lost a bet and was spending five nights in an abandoned factory.
14. The game's mechanics include a new system of phone setup and vent navigation.
15. The player can use the phone to scare away animatronics from the vents.