6 Years of Learning Game Development - Summary

Summary

The creator of a third-person shooter game shares their six-year journey in game development. They started with SketchUp, a software used for 3D modeling, and later moved to Blender, a free and open-source 3D creation software. They experimented with the Blender Game Engine but eventually switched to Unity due to its better export options.

The creator developed numerous projects, including mobile games, asset store assets, and prototypes, experimenting with various genres and platforms. They shared their progress on YouTube and participated in game jams, which they found enjoyable due to the time constraint.

Their current project, a third-person shooter, was inspired by the documentary about the making of Horizon Zero Dawn and the game Nuclear Throne. The creator initially wanted to create a game with large robots and quick runs but decided to make significant changes to set their game apart. They are now working on a game with a human-creature hybrid protagonist who can fire guns and climb anywhere.

Throughout their journey, the creator has learned various skills, including procedural level generation, animation, and shader writing. They continue to develop and share their game, making new creatures, abilities, and areas. The creator encourages viewers to try game development, considering it a fun and rewarding hobby.

Facts

Here are the key facts extracted from the text:

1. The author started their journey in game development almost 10 years ago.
2. They began with SketchUp software as a kid.
3. They used SketchUp to make buildings, furniture, floor plans, and even replicated their house.
4. The author also made 2D stickman animations.
5. They installed plugins for SketchUp to add animation tools.
6. The author's dad introduced them to Blender.
7. They learned to rig and animate characters in Blender.
8. The author made hundreds of projects over the years.
9. They started working with the Blender Game Engine.
10. The author connected sensors, controllers, and actuators in the Logic Editor.
11. They got a book to help them code their first couple of mobile games.
12. The author exported their game and put it on Google Play.
13. They made a mobile platformer game called Blue Runner.
14. The author made an overly ambitious zombie shooter and a point-and-click sci-fi game.
15. They started putting together projects for the Unity Asset Store.
16. The author experimented with different genres and platforms, including augmented reality and virtual reality.
17. They made a Dutch educational app that allowed students to calculate the minimum score they needed to pass their school courses.
18. The author started working on a bigger mobile game, which eventually became a PC game.
19. They watched a documentary about the making of Horizon Zero Dawn, which inspired them.
20. The author started working on a procedural level generator for their current project.
21. They worked on enemies and procedural animation.
22. The author got into shaders and used the Amplify Shader Editor.
23. They implemented climbing and moving objects in their game.
24. The author started sharing their progress on YouTube in the form of devlog videos.
25. They participated in game jams and made 5 games in a short amount of time.
26. The author's last game jam project was a game called Balance Field.