The provided text appears to be a transcript of a video game walkthrough or a Let's Play video. The narrator, Dmitry, is playing a game and guiding the viewer through the game's mechanics and levels.
The game seems to involve navigating through a school, completing tasks, and avoiding obstacles. The narrator provides commentary on the game's rules, his own mistakes, and his reactions to the game's events.
Throughout the transcript, Dmitry mentions various elements of the game, such as collecting items, solving math problems, and interacting with non-playable characters (NPCs). He also expresses frustration and excitement as he plays the game.
The transcript is written in a conversational style, with Dmitry addressing the viewer and sharing his thoughts and feelings about the game. The text includes some Russian words and phrases, suggesting that the narrator may be speaking in a mix of Russian and English.
Overall, the transcript provides a detailed and entertaining account of the narrator's experience playing the game.
Here are the key facts extracted from the text:
1. The name of the person speaking is Dmitry Togo Blinov.
2. The speaker is playing a game called "Bal des basic and educated".
3. The speaker is learning the basics of bal dikovsky training and education.
4. The speaker has to follow school rules, which include not running, not eating, not drinking, and not attracting attention.
5. The speaker has to solve math problems to progress in the game.
6. The speaker has to collect objects, such as laptops and money.
7. The speaker has to avoid getting caught by a character called "Hachiko".
8. The speaker has to pay a bribe to a character to progress in the game.
9. The speaker has to navigate through a school setting, avoiding obstacles and characters.
10. The speaker has to solve puzzles and riddles to unlock new areas.
11. The speaker has to collect a total of 5 objects to progress to the next level.
12. The speaker has to avoid being caught by a character called "The Director".
13. The speaker has to solve math problems to unlock a door.
14. The speaker has to find a textbook to solve a puzzle.
15. The speaker has to avoid being boned by a character.
16. The speaker has to find a way to rest and recharge.
17. The speaker has to solve a puzzle to unlock a new area.
18. The speaker has to collect 14 objects to unlock a new area.
19. The speaker has to avoid being angry and has to be calm to progress in the game.
20. The speaker is playing a game that is a parody of a school setting.
Note: These facts are based on the text and may not be a comprehensive summary of the game or its mechanics.