JUMPSCARES INC - Mad Father - Part 2 - Summary

Summary

The narrator is playing a survival horror game called "Mad Father." The narrator's character is searching for their missing father, who has gone crazy, in a creepy mansion. Throughout the gameplay, the narrator encounters various obstacles, puzzles, and terrifying moments, including jump scares. The narrator also interacts with other characters, such as Snowball, a mysterious entity, and discovers clues, codes, and hidden items. The narrator's goal is to rescue their father, and the gameplay is filled with tension, fear, and uncertainty. The episode ends with the narrator preparing to enter a laboratory, setting the stage for the next episode.

Facts

Here are the key facts extracted from the text:

1. The narrator's father has gone crazy.
2. The narrator found a code in a memo that resembles their face.
3. The narrator needs to find barrels in the forest floor.
4. The narrator found a cafeteria key.
5. The narrator discovered a room with seven red dolls.
6. The narrator met a character named Snowball.
7. Snowball is a member of the family and is treated as well as any other member.
8. The narrator found a book about a girl with the power to control fire.
9. The narrator's father is being unfaithful to their mother.
10. The narrator's mother has passed away.
11. The narrator found a perfume that belonged to their mother.
12. The perfume was a gift from the narrator's father on their anniversary.
13. The narrator found a lamp in their mother's dresser.
14. The narrator used a lighter to burn something.
15. The narrator found a room with eight red dolls.
16. The narrator used a cutting knife to open a box.
17. The narrator filled a lighter with oil.
18. The narrator burned something using the lighter and oil.
19. The narrator is going to the laboratory in the next episode.