O MONSTRO ME PEGOU!! (Parte 13) - Summary

Summary

The narrator is recounting the events of a previous video, where they were chased by a monster and almost caught. They found a burnt letter in their pocket with the numbers 71, 69, and 150m, which appear to be coordinates. The narrator believes the monster is playing a game with them, using these coordinates to lead them to a specific location.

They decide to investigate the coordinates, which lead them to a remote location. Along the way, they encounter strange occurrences, such as finding a mysterious message on the ground with a date that matches the narrator's birthday.

Upon arriving at the location, they find a deserted area with a mysterious message that reads "26/3", which is the narrator's birthday. They begin to analyze the message and the surroundings, searching for clues about the monster's intentions.

The narrator is determined to uncover the truth behind the monster's actions and the mysterious coordinates, and they continue to investigate, despite feeling scared and unsure of what they might find.

Facts

Here are the key facts extracted from the text:

1. The previous video showed a monster chasing the speaker and almost catching them.
2. A letter was put in the speaker's pocket, but when they put their hand in their pocket, the letter was burnt with numbers on it.
3. The numbers on the letter are 71 69 150 m, which appear to be coordinates.
4. The speaker believes the monster is playing a game with them, using coordinates to lead them to different locations.
5. The speaker is trying to figure out the enigma behind the numbers and coordinates.
6. The speaker is searching for answers with a team, including someone named Kaká.
7. They are in a location with a blue bridge and houses nearby.
8. The team is trying to find a connection between the coordinates and the monster's behavior.
9. The speaker mentions that the monster seems to be testing them to see if they can solve the mystery.
10. The team decides to go to the location indicated by the coordinates, which is a bit far away.
11. They decide to go by car to get there faster and safer.
12. The car journey takes them through a viaduct and near a river.
13. The team arrives at the location, which appears to be a deserted street with nothing around.
14. The speaker notices that the location has a red dot on the map, indicating that it might be important.
15. The team searches the area and finds a piece of paper with a date written on it: 26/3.
16. The speaker realizes that the date is their birthday.
17. The team finds a campsite with remains of a camp, but they're not sure if it's related to the mystery.
18. The speaker mentions that the monster seems to be able to appear and disappear at will.
19. The team is trying to analyze the clues and figure out what the monster wants.
20. They take photos and try to find any subliminal messages or hidden clues.
21. The team is running out of time, as night is approaching, and they need to find the answers quickly.