The creators of Rocket League, Scott Rudi, Corey Davis, and Devin Connors, discuss the game's development, its five-year milestone, and future plans. They talk about the game's origins, from its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars, to the addition of a soccer ball, which made the game what it is today.
The developers share their favorite memories, such as the "Radical Summer" event, and discuss the challenges of creating content for a large team. They also talk about the difficulty of balancing creative ambitions with time and resource constraints.
The conversation also covers the complexities of online gameplay, server issues, and the importance of accuracy in physics simulations. The developers express their appreciation for community creations, such as mods, and acknowledge the potential for inspiration from third-party content.
Finally, they speculate about the future of Rocket League, envisioning a continued evolution of the game's features and gameplay, while maintaining its core essence.
Here are the key facts extracted from the text:
1. Rocket League is turning five years old.
2. The game's predecessor was called SARP, which was a car soccer game.
3. SARP was developed by a small studio, and the team was trying to figure out what to make with their skills.
4. Dave, who founded Psyonix, was good with vehicles, which led to the idea of a car soccer game.
5. The game was initially inspired by Twisted Metal and Smash Bros.
6. Adam Beckwith added the soccer ball to the game, which changed its direction.
7. The quick chat feature in Rocket League was designed to be simple and easy to use.
8. The team decided to use a group approach to come up with the quick chat phrases.
9. The phrase "What a save!" was added as a sarcastic comment.
10. The team has a small studio scrim league where they play Rocket League.
11. Storm Snacks and Monty work on the video editing team for Psyonix.
12. The team has to prioritize features and content due to limited time and resources.
13. The tournaments feature was released with high ambitions, but the team had to cut it back.
14. The team is still working on improving the tournaments feature.
15. Game development is a challenging process, and it's hard to please everyone with updates.
16. The team is nervous about releasing new content, but it's a necessary part of the process.
17. Online gameplay in Rocket League is complex due to physics simulations and latency.
18. The team can't hide latency like other games can, and they have to correct players to a true state of existence on the server.
19. The team loves to see community creations and mods, and they can inspire new ideas.
20. The team has to consider every platform and console when developing new features.
21. Cross-play with every platform was not possible five years ago, but it's now a reality.
22. The team can't predict what the future holds, but they're excited about the possibilities.