ON EST PRISONNIER DANS MA SALLE DE SPORT !! - Summary

Summary

The text appears to be a transcript of a video or audio recording of a group of friends participating in an escape room challenge. The challenge is called "Legion Escape Game Jr" and the objective is to escape a temple within a certain time limit.

The group is presented with various puzzles and challenges that they must solve in order to progress. The puzzles involve decoding messages, solving riddles, and completing physical challenges.

Throughout the recording, the participants discuss their progress, share their thoughts and ideas, and provide encouragement and support to each other. They also interact with the game master, who provides them with clues and guidance.

The recording is filled with humor, excitement, and a sense of camaraderie as the group works together to overcome the challenges and escape the temple. Ultimately, they succeed in escaping the temple and reflect on their experience, praising each other's strengths and weaknesses.

The recording also includes some promotional elements, such as mentions of a website and a physical location where the escape room is located, suggesting that the recording may be part of a marketing or promotional effort.

Facts

Here are the key facts extracted from the text:

1. The narrator is participating in an escape game called "Légion Escape Game JR".
2. The game is set in a temple where the players are trapped by the "god of fat".
3. The players need to gain 30 kg to escape the temple.
4. The "god of fitness" is helping the players by leaving clues scattered throughout the temple.
5. The players have one hour to escape the temple.
6. The game involves solving puzzles and using physical strength.
7. The players need to find a four-digit code to unlock a padlock.
8. The code is hidden in a briefcase with a three-digit code.
9. The players need to count the weight of heavy objects to find the correct code.
10. The players need to test four machines in the temple to find the correct combination.
11. The machines are labeled with letters and colors.
12. The players need to find a specific sequence of letters to unlock a safe.
13. The safe contains a message from the "coach" that provides a clue to the next challenge.
14. The players need to find four objects that fit specific criteria to solve the next challenge.
15. The players have two minutes to complete the final challenge.
16. The game is held in a physical location in Toulouse, France.
17. The game has four different rooms to play in.
18. The narrator invites listeners to participate in the game at the physical location.