EA УБИЛА BATTLEFRONT 2 - Summary

Summary

The video discusses the monetization of Star Wars Battlefront 2, specifically its use of loot boxes and microtransactions. The narrator is critical of the game's system, which allows players to buy random items, including game-changing perks and upgrades. This creates an unbalanced gameplay experience, where players who spend more money have an unfair advantage. The narrator argues that this system is exploitative and unfair, and that it goes against the principles of fair play.

The narrator also notes that the game's community has reacted negatively to this system, with many players expressing their dissatisfaction and calling for change. The video briefly touches on the game's developer, Electronic Arts (EA), and their response to the backlash, which includes suspending microtransactions but not removing the loot box system.

The narrator concludes by expressing their disappointment and frustration with the game's monetization system, and by calling on the gaming community to demand better from game developers. They also mention that they may create a more in-depth review of the game if there is enough interest.

Facts

Here are the key facts extracted from the text:

1. Battlefront 2 is finally out after a long wait.
2. The game does not have a season pass, which is a common practice for Battlefield games.
3. Electronic Arts (EA) refused the season pass because no one bought it in previous games.
4. The game's monetization system is based on randomness, with cases containing progress amplifiers, perks, skins, and gestures.
5. Players can earn points during matches, but the system is designed to encourage spending money on cases.
6. The community was unhappy with the monetization system, leading to tens of thousands of withdrawn pre-orders and negative ratings.
7. EA temporarily suspended microtransactions, but the case system remains in place.
8. The game is technologically advanced, with impressive graphics and gameplay.
9. The game costs the same as other games, such as Lego Marvel, despite being more advanced.
10. Game development takes more time and resources every year, and the industry is shifting towards more monetization models.
11. Some games have successfully implemented a compromise between donation and gameplay content.
12. The community is unhappy with the segregation of players based on financial criteria, with premium servers and microtransactions creating an uneven playing field.