IRRITANDO A MARMOTA 24 HORAS NAS FÉRIAS!! (Do not disturb 3) - Summary

Summary

The story revolves around a narrator who consistently irritates a groundhog, named Mr. Marmot, in various settings. Initially, the narrator knocks on the groundhog's door, rings the doorbell, and knocks on the window to disturb his peace. The groundhog's frustration is measured by a thermometer, which reaches its maximum when he gets angry.

The narrator continues to annoy the groundhog, even when he tries to relax in his home or in the forest. The groundhog's reactions to the narrator's actions range from frustration to explosive outbursts, causing chaos and destruction.

Throughout the story, the narrator employs various tactics to irritate the groundhog, including using a doorbell that looks like slime, setting off a fake bomb, and even enlisting the help of other animals like a raccoon and a woodpecker.

In the end, the narrator decides to let the groundhog rest and enjoy his vacation, but not before showcasing a montage of the groundhog's angry reactions, which the narrator can replay using coins.

Facts

Here are the key facts extracted from the text:

1. A person is trying to irritate a groundhog who is trying to rest.
2. The person knocks on the groundhog's door to annoy him.
3. The groundhog appears and starts laughing, but it's a fake laugh.
4. The person continues to annoy the groundhog by ringing the doorbell.
5. The groundhog tries to avoid the person by hiding in his house.
6. The person finds a way to ring the doorbell again and annoys the groundhog further.
7. The groundhog transforms into Pikachu.
8. The person needs coins to buy a new doorbell and decides to earn them.
9. The groundhog receives a special delivery, but it's not what he expected.
10. The person fools the groundhog by sending him a fake delivery.
11. The groundhog tries to relax in his new armchair, but the person continues to annoy him.
12. The groundhog's thermometer shows his anger level, which keeps increasing.
13. The person sets a fire, which the groundhog tries to put out.
14. The groundhog tries to eat a marshmallow, but it catches fire.
15. The person moves a guitar, which the groundhog tries to play.
16. A snake appears, but it doesn't bite the groundhog.
17. The person plays music to try to relax the groundhog, but it doesn't work.
18. A woodpecker appears and starts biting the trailer.
19. The groundhog's anger level reaches its maximum, causing an explosion.
20. The person tries to calm the groundhog down by touching leaves, but it doesn't work.
21. The groundhog's head is left behind, and the person knocks on the door again.
22. The person pulls the trailer, and the woodpecker helps by biting it.
23. The thermometer explodes again, showing the groundhog's extreme anger.
24. The person decides to let the groundhog rest in peace and enjoy his vacation.