Spending 24 Hours on Stage 1 Risk of Rain 2 (World Record) - Summary

Summary

The writer spent 24 hours playing the game Risk of Rain, using a combination of artifacts to manipulate the game's progression system. They used the "Artifact of Sacrifice" and "Artifact of Swarms" to spawn an infinite number of monsters on stage one, collecting an enormous amount of items in the process.

As the game progressed, the writer experienced significant lag and framerate drops, making it difficult to control their character. Despite these challenges, they continued playing and documenting their progress.

After completing the event and activating the teleporter, the writer stopped collecting items and focused on reaching stage 8 to end the game. The game ran smoothly on stage 2, and they were able to complete the remaining stages without significant issues.

The writer concluded the video by sharing their final stats page, stating that they may have set a world record for time survived in the game. They also expressed their appreciation for constructive criticism and thanked viewers for watching.

Facts

Here are the key facts extracted from the text:

1. The player spent 24 hours on stage one of Risk of Rain.
2. There are 16 artifacts in the game that can change gameplay and add replayability.
3. Most artifacts make the game harder, but some make it easier by changing core mechanics.
4. The Artifact of Command lets players pick items and eliminates useless items.
5. The Artifact of Sacrifice makes all items dropped from killed monsters.
6. The game's progression system can be broken by combining certain artifacts.
7. The player used the Artifact of Swarms, which doubles monster spawns and halves their health.
8. The player got an Aspect of Lightning, a rare item.
9. The player collected over 150 items, including monster teeth, bundles of fireworks, and gasoline.
10. The game's performance was affected by the large number of items on the ground.
11. The player experienced lag, frame drops, and crashes during the 24 hours.
12. The player had to record the gameplay in clips due to the large file size and CPU strain.
13. The in-game timer was out of sync with the real-time timer due to lag.
14. The player had to stop picking up items after a certain point due to performance issues.
15. The game ran smoothly after the player reached stage 2.
16. The player had to reach stage 8 to end the game.
17. The player collected a total of 163 monster teeth, 169 bundles of fireworks, and other items.
18. The player's gameplay experience was not particularly fun but was willing to do something similar in the future.