The YouTuber is playing the Undertale fan game Dusttale, attempting a "pacifist" route despite the game's genocide nature. They try to spare monsters and avoid killing, but some fights are unavoidable. Throughout the playthrough, they encounter various characters, including Sans, Papyrus, and Undyne, and make choices that affect the story.
As they progress, they discover that their goal is not to achieve a true pacifist ending but to rebel against the genocide influence of Chara. The YouTuber eventually reaches the final battle against Sans, but instead of fighting, they work together to defeat Chara and restore balance to the world.
The game ends on a positive note, with Sans and the protagonist becoming allies, and the world returning to a state of peace. The YouTuber reflects on the experience, hoping that this is a good ending and that Chara can be saved. They also provide some behind-the-scenes information about the game's development and thank the creators and supporters.
Here are the key facts extracted from the text:
1. The game being played is a fan-made game called "Dusttale" based on the game Undertale.
2. The player is attempting a pacifist route, but notes that it's not a true pacifist route because the game is a genocide game.
3. The player must spare certain monsters to progress through the game.
4. The player encounters various characters, including Papyrus, Sans, and Undyne.
5. The player must fight Sans, but tries to do so in a way that minimizes harm.
6. The player discovers that they can't kill Sans because it would also kill them.
7. The player must heal after every attack to avoid losing health.
8. The player meets Chara, who is trying to take control.
9. Sans helps the player by deleting Chara's file.
10. The player and Sans team up to restore the timeline and make things right.
11. The game has a credits sequence with music and acknowledgments.
12. The player wonders if they can save Chara and if everyone can be friends.
13. The game has a happy ending with Sans looking out into the sun.
14. The player notes that the game is not truly a pacifist playthrough, but rather a rebellion against the genocide and Chara's influence.
15. The player checks for additional content and finds a new version (1.01) with additional scenes.
16. The player meets Sans again in the next reset.
17. The game fades to white, indicating the end of the game.
Note that I excluded opinions and subjective statements, focusing on objective facts about the game and its progression.