The video features a person creating a wooden beetle carving. They start by selecting different types of wood for the beetle's body parts, including Gaboon ebony, cocobolo, and red palm. They then create patterns for each part, glue them onto the wood, and cut them out using a bandsaw or scroll saw.
After cutting out the pieces, they use a Dremel to carve and shape the beetle's body, adding details such as lines and divots. They also create the beetle's wings using resin and add veiny details to make them look more realistic.
The creator then assembles the beetle, gluing the legs and body parts together using five-minute epoxy and super glue. Finally, they add the wings to the beetle and admire their finished creation.
Throughout the video, the creator also promotes a charity event sponsored by Gameloft, where 100% of the revenue from the game "Dragon Mania Legends" will be donated to the charity CARE. They encourage viewers to download the game and participate in the event to support a good cause.
Here are the key facts extracted from the text:
1. The video is about carving a beetle from wood.
2. The creator of the video loves insects and beetles.
3. The creator is using different species of wood, including Gaboon, Cocobolo, and Red Palm.
4. The creator is using a Dremel and assorted bits to carve the beetle.
5. The creator is also using a bandsaw or scroll saw to cut out the pieces of wood.
6. The creator is making a resin slab to create the beetle's wings.
7. The scientific name of the Japanese Rhinoceros Beetle is Tripp Huck's List economist.
8. The Japanese Rhinoceros Beetle spends 8 months of its life buried in soil.
9. The creator is attending VidCon in Anaheim, California, and will be bringing cool stuff to give away.
10. The video is sponsored by Gameloft, which is running a charity event to support the charity CARE.
11. 100% of the revenue from the game Dragon Mania Legends will be donated directly to CARE.
12. The creator has Instagram and Twitter accounts where they post pictures and engage with their audience.