20 Cards That Were Almost Added To Clash Royale! - Summary

Summary

A YouTube video discussed 20 cards that were initially planned for the game Clash Royale but ultimately didn't make the cut. These cards included:

1. The Charger - a bowler-inspired card with long-range capabilities.
2. The Portal Spell - allowed players to transport troops across the arena.
3. The Gunner - a prince-like card with two pistols.
4. The Hologram Tower - a tower that cloned itself, confusing enemies.
5. The Barbarian Launcher - a cannon that launched barbarians.
6. The Prison Goblin - a card that may have inspired the Goblin Cage.
7. The Ice Wizard Tower - a tower that slowed down the game.
8. The Gift Spell - gave players a random card.
9. The Mega Pekka - a powerful Pekka with various designs.
10. The Bear Trap - a trap that could have been the first in the game.
11. The Chain Tesla - a Tesla that did chain attacks.
12. The Elixir Monster - an elixir blob that split into two.
13. The Wolf Rider - an initial design for the RAM Rider.
14. The Butterfly Spell - distracted troops with butterflies.
15. The Dark Mirror - mirrored the opponent's last played card.
16. The Trojan Horse - a literal horse that spawned troops.
17. The Elite Barbarian Hut - a hut that spawned barbarians.
18. The Ghost - a different version of the ghost that inspired the Bandit.
19. The Ice Spirit Hut - a hut that spawned ice spirits.
20. The Dragon - a regular dragon that was too big and was replaced by the Baby Dragon.

These cards were either scrapped due to game balance issues, visual problems, or because they didn't fit with the game's design.

Facts

Here are the key facts extracted from the text:

1. The Charger was a bowler-inspired card that had a long range but would not attack after its helmet broke.
2. The Portal Spell was a card that would let players place a portal on one side of the arena and another on the other side, allowing troops to be transported between the two.
3. The Gunner was a card that was supposed to be a prince-like character who walked on foot and shot enemies with two pistols.
4. The Hologram Tower was a card that would clone a tower and fool enemies into thinking it was real.
5. The Barbarian Launcher was a card that would launch a barbarian across the arena, similar to a cannon.
6. The Prison Goblin was a card that was supposed to be added to the game, but was later replaced with the Goblin Cage.
7. The Ice Wizard Tower was a card that was supposed to be the first legendary building in the game, but was scrapped due to its slow gameplay.
8. The Gift Spell was a card that would give players a random card.
9. The Mega Pekka was a card that was supposed to be the biggest and baddest Pekka in the game, with three different versions.
10. The Bear Trap was a card that was leaked once and had an in-game animation, but was never confirmed.
11. The Chain Tesla was a card that would have done chain attacks, similar to the Electro Wizard and Electro Dragon.
12. The Elixir Monster was an April Fool's joke that was an elixir blob that would split into two when destroyed.
13. The Wolf Rider was a card that was supposed to be an archer riding a wolf, which inspired the making of the Ram Rider and Giant Goblin.
14. The Butterfly Spell was a card that would distract troops with small butterflies, which inspired the Tornado.
15. The Dark Mirror was a card that would mirror the opponent's last played card, but was scrapped due to technical issues.
16. The Trojan Horse was a card that would move across the arena and spawn troops when it reached its destination.
17. The Elite Barbarian Hut was a card that was tested but never made it to the game.
18. The Ghost was a card that was different from the existing Ghost card, with direct hit damage instead of a splash radius.
19. The Ice Spirit Hut was a card that would spawn Ice Spirits like a furnace.
20. The Dragon was a card that was never added to the game due to its large size compared to other troops, replaced by the Baby Dragon.