Programming a Boss Battle For my Game - Summary

Summary

The video is a devlog episode for a game, where the developer discusses their progress on making maps and a boss fight. They start by making fun of their previous map-making techniques and then explain how they've improved their process using a new tool called Pro Bowler. They show how they designed a new map and implemented a boss fight with a character named Willy, who has various attacks and abilities. The developer also mentions that they're working on the game's music and have settled on a composer. They share a preview of one of the tracks and discuss how they're making the game more accessible to players by adding indicators to show where to wall run. The video ends with the developer thanking their audience and promoting their social media channels and game wishlist on Steam.

Facts

Here are the key facts extracted from the text:

1. The person in the video is making a game.
2. The game has a multiplayer feature.
3. The person is using a tool called Pro Bowler to make maps.
4. They previously used a method of making maps with six cubes, but it was inefficient.
5. They learned a new method of making maps with a single cube.
6. They used a tutorial by Gabriel Williams to learn how to use Pro Bowler.
7. The person made a 3D model of a boss character named Willie in Blender.
8. Willie has three different attacks: a mini gun, homing missiles, and a giant laser.
9. The person used Unity's particle system to create the laser effect.
10. They also created a stun particle effect and a shockwave attack for the boss.
11. The person made a dramatic map with lava and cinematic bars for the boss fight.
12. They received music from an artist, but many people sent them their own music after they mentioned needing some.
13. The person added clear indicators to the map to show where the player should wall run.
14. The game is currently the top 48 most wished game on Steam.