EU ODEIO O SAIKO! - SUPER MARIO MAKER 2 - Summary

Summary

The provided text appears to be a transcript of a gaming session, where the player is narrating their actions and thoughts while playing the game. The text is filled with random comments, jokes, and personal anecdotes, making it difficult to discern a clear story or narrative.

However, some key points that can be gathered from the text are:

1. The player is trying to complete a challenging level or achievement in the game.
2. They are frustrated with the game's mechanics and difficulty, often expressing their emotions and reactions to the game's challenges.
3. They mention playing the game for an extended period, with some sections indicating that they have been playing for hours.
4. The player occasionally breaks into philosophical and motivational monologues, discussing the importance of perseverance, courage, and responsibility.
5. There are some personal references and anecdotes scattered throughout the text, including mentions of Brazil, football, and personal experiences.
6. The player frequently uses slang, colloquialisms, and profanity, which adds to the informal and conversational tone of the text.

Overall, the text is a jumbled collection of thoughts, emotions, and reactions from the player's gaming experience, with some personal and philosophical musings interspersed throughout.

Facts

Here are the key facts extracted from the text:

1. The speaker is playing a game.
2. The speaker mentions the name "Graham" in the beginning of the text.
3. The speaker talks about a website that they want to see suffer.
4. The speaker mentions a person named "Luiz Semene".
5. The speaker mentions a person named "Mario Jr".
6. The speaker talks about a game in Brazil.
7. The speaker mentions a person named "Nando".
8. The speaker says they are the best in the world at the game.
9. The speaker mentions the name "Aiko Amanda".
10. The speaker talks about a book called "The Secret".
11. The speaker mentions a person named "Kaká".
12. The speaker says they have a son.
13. The speaker mentions the name "Alanzinho".
14. The speaker talks about a person named "Judge Antônia Mechanics".
15. The speaker mentions a person named "Ceumar Amanco".
16. The speaker talks about a game with a character named "Mário".
17. The speaker says they will finish the game in four hours.
18. The speaker mentions a person named "Boss Aiko".
19. The speaker talks about a stage with 5,000 swaps.
20. The speaker mentions a person named "Gaucho".
21. The speaker talks about a newspaper called "Brazuca".
22. The speaker mentions a person named "Sesc Moniz".
23. The speaker talks about a game with a character who can walk.
24. The speaker says they will respect their brain and wait for it to be ready.
25. The speaker talks about facing fear and becoming capable of saying they survived.
26. The speaker says they will stand up for their dreams and take responsibility for their mental and physical health.

Note: Some of the sentences in the text are incomplete, unclear, or seem to be random thoughts, so I've tried to extract the most relevant and coherent information.