BIGGEST JUMPSCARE EVER | SCP Containment Breach #50 - Summary

Summary

Markiplier continues playing SCP Containment Breach, a horror game. He tries to recall where he left off in the game after a long break. Markiplier encounters the Plague Doctor, a monstrous entity, and attempts to avoid him. He decides to take a different route and explores other areas of the facility.

Markiplier discovers a room with a computer and reads a note from Dr. L, which provides insight into one of the entities in the game. He then enters the Omega Warhead Silo, where he learns about the warheads' destructive capabilities.

Markiplier turns off the warheads, which is one of the possible endings of the game. He then encounters Billy, another entity, and tries to evade him. Markiplier uses doors to keep a safe distance from Billy and eventually reaches a point where he feels safe.

The episode ends with Markiplier encountering a sentient object and a dead body, but he is suddenly killed by an unseen entity, causing a massive jumpscare. The video concludes with Markiplier reacting to the scare and thanking his audience for watching.

Facts

Here are the key facts extracted from the text:

1. The narrator, Markiplier, is playing a game called SCP Containment Breach.
2. Markiplier apologizes for the delay in the series and explains that he was busy playing other games.
3. He mentions that he contained Radical Larry in a previous episode.
4. Markiplier is currently in a world with a Plague Doctor who wants to turn him into a zombie.
5. He finds an elevator that leads to the Plague Doctor's location.
6. Markiplier interacts with a computer system that requires palm scanning for access.
7. He discovers a document about the Omega Warhead Silo, which contains a 5-megaton hydrogen bomb.
8. The bomb is designed to demolish everything within a 5-mile radius and requires O5 level authorization.
9. Markiplier finds a note from Dr. L that provides information about a character named Billy.
10. He encounters a character named Billy who is hiding in the darkness.
11. Markiplier discovers a room with a computer system that has artificial intelligence.
12. He interacts with a sentient object that can talk.
13. Markiplier finds a dead body and wonders how it was killed.
14. He experiences a jump scare and decides to end the episode.