The speaker is discussing two horror games, "Grammy" and "Buckets", which have gained popularity due to their poor graphics and humorous gameplay. The speaker finds it interesting that people enjoy these games despite their lack of story and bad graphics. They also mention that fans have created their own stories and art based on the games, including a fan-made story about a romantic relationship between the game characters. The speaker is amused by the creativity and dedication of the fans but also finds it strange. They conclude by saying that while they don't personally enjoy these types of games, they understand why others do and appreciate the entertainment value they provide.
Here are the key facts extracted from the text:
1. The speaker is discussing horror games on YouTube.
2. The speaker mentions two specific games: "Grammy" and "Buckets Calfes".
3. "Grammy" is a free game that can be downloaded from the store.
4. In "Grammy", the player must escape from a house while being chased by a demon grandma.
5. The player has five nights to escape the house.
6. "Buckets Calfes" is a game where the player must change notebooks and answer math questions.
7. The game has a school setting and the player must run away from the school while being chased by a character.
8. The speaker mentions that people are making videos about these games and coming up with creative and humorous content.
9. The speaker also mentions that some YouTube creators are making videos about Minecraft and other games.
10. The speaker discusses the popularity of these games and how they have become a trend on YouTube.
11. The speaker mentions that some creators are making videos that involve calling and interacting with characters from the games.
12. The speaker notes that some fans have created their own stories and art based on the games.
13. The speaker mentions that some creators have made videos that involve pranking or tricking others into participating in the games.
14. The speaker notes that some of the content created around these games can be considered explicit or abusive.
15. The speaker concludes by saying that while they may not personally enjoy these types of games, they understand why others find them entertaining.