Los 9 PEORES periféricos de las videoconsolas!! - Summary

Summary

The article discusses the 9 worst peripherals for video game consoles. These peripherals were released with the intention of revolutionizing the market but ultimately failed due to their uselessness, poor design, or being too complicated. The list includes:

1. Tony Hawk Ride Board: A heavy and difficult-to-use skateboard-like controller that was not worth the $120 price tag.
2. Roland Rocker: A controller that required players to swing on top of it to control the direction, but was not more fun or entertaining than a standard controller.
3. Driving wheel with a center wheel: A controller that was released too late and had a poor design, making it difficult to use.
4. Sega Activator: A motion-sensing controller that was difficult to handle and had poor sensor distribution.
5. I-Force: A controller that was marketed as revolutionary but was difficult to handle and had the same problems as the Sega Activator.
6. Alfa Grip 5: A controller that combined a mouse, keyboard, and gamepad into one device, but was less effective and more complicated than separate devices.
7. Power Glove: A glove-like controller that was marketed as a revolution but was imprecise and had poor control.
8. Nintendo Printer: A printer that was compatible with the Game Boy camera, but produced poor-quality prints.
9. Large Xbox Controller: A controller that was larger than the original Xbox controller but had smaller and closer-together buttons, making it uncomfortable to use.

These peripherals were all released with the intention of improving the gaming experience, but ultimately failed due to their poor design or lack of functionality.

Facts

Here are the extracted facts from the text:

1. The Tony Hawk Ride Board was a heavy and difficult to use peripheral.
2. The Tony Hawk Ride Board was released as a realistic electronic skateboard for gaming.
3. The Tony Hawk Ride Board was not worth its price of around $120 at launch.
4. The Roland Rocker was a peripheral released for game consoles.
5. The Roland Rocker allowed players to control game characters by swinging on top of it.
6. The Roland Rocker required players to also use a controller to play games.
7. The Sega Activator was a peripheral released for the Sega console.
8. The Sega Activator allowed players to control games without a traditional controller.
9. The Sega Activator used sensors to detect player movements.
10. The Sega Activator was difficult to use and had poor sensor distribution.
11. The Sega Activator required players to perform specific movements to activate buttons.
12. The R.O.B. (Robotic Operating Buddy) was a peripheral released for the NES console.
13. The R.O.B. was marketed as a revolutionary controller.
14. The R.O.B. was difficult to handle and control.
15. The AlphaGrip was a peripheral released as an alternative to traditional controllers.
16. The AlphaGrip combined the functions of a mouse, keyboard, and controller.
17. The AlphaGrip required players to use a keyboard and mouse to play certain games.
18. The Power Glove was a peripheral released for the NES console.
19. The Power Glove was marketed as a revolutionary way to control games.
20. The Power Glove was released in 1989.
21. The Power Glove had poor sensor distribution and was difficult to use.
22. The Nintendo Printer was a peripheral released for the Game Boy console.
23. The Nintendo Printer allowed players to print images from games.
24. The Nintendo Printer was compatible with over 40 games.
25. The Xbox controller was released in a larger size.
26. The larger Xbox controller had smaller and closer-together buttons.
27. The larger Xbox controller was not more comfortable to use despite its size.