This passage is a conversation between speakers discussing various topics related to education, game development, and experiences with their projects. It touches on their experiences, the purpose of their work, the role of technology in education, and challenges in the education system. They also discuss the Global Learning XPRIZE competition and the importance of considering diverse perspectives in product development.
Here are some possible facts extracted from the text:
- Enuma is a social enterprise that creates educational software for children who have difficulty learning.
- Enuma was founded by Sooin Lee, a former game developer and translator, who was inspired by her own child's disability and the lack of quality software for children with special needs.
- Enuma won the Global Learning XPRIZE in 2019, a competition that challenged teams to create software that can teach children in developing countries basic literacy and numeracy skills without teachers.
- Enuma's products use game design and tablet interaction to make learning fun and engaging for young children, especially those who are behind their grade level or have low motivation.
- Enuma's products are available in multiple languages and have been used by millions of children in various countries, including Korea, China, Japan, Indonesia, Malaysia, and the Philippines.
- Enuma's mission is to provide appropriate solutions for everyone and to reduce the suffering of learning for children who face barriers to education.
- Enuma believes that education is a product that should consider the customer experience of the children who use it, and that technology can help improve education in ways that existing schools cannot.
- Enuma acknowledges that it cannot solve all the problems of education by itself, and hopes to collaborate with other organizations and companies that share its vision.
: Document(page_content="00:00:00.00: All companies and all startups die.\n00:00:02.70: I really like that story.\n00:00:04.92: If that's the case, then there must be a reason to live and a\n00:00:07.50: way to live, and I hope that it won't be too\n00:00:11.04: unreasonable. We\n00:00:16.68: endure contradictions, fight internally every day, and\n00:00:19.14: sometimes\n00:00:21.42: get scolded, but there are areas that others trust and\n00:00:24.42: entrust to us. I want to make this very clear.\n00:00:27.32: Since we are here, perhaps others\n00:00:29.82: will be able to do different things.\n00:00:33.96: Hello, this is a\n00:00:39.06: time to listen to the most pointed and honest thoughts of Korea's leading entrepreneurs and experts. This is Seong-Hoon Choi's thought experiment. If you enjoyed issue 2, you may like this\n00:00:42.06: title. You\n00:00:44.28: may remember the video of Elon\n00:00:46.68: Musk's 5 billion bounty.\n00:00:48.66: Today, we\n00:00:53.76: once again spoke with Sooin Lee, CEO of Enuma, who created learning materials that taught a cumulative 13 million children. In the\n00:00:55.44: following\n00:00:58.32: video, we will talk about how game\n00:01:00.36: AI will change. Education The\n00:01:02.52: reality and difficulties of a romantic startup,\n00:01:04.80: but the\n00:01:06.90", metadata={})
: Document(page_content="I was in the gaming industry, and\nI was\nlearning.Having a difficult child,\ndeciding to do it at a time when the iPhone and iPad were just coming out,\nall of that and the skills that my colleagues and I\nhave, that we are game\nmakers, that we are interested in education.Being\nparents, being\nKorean, and being a part of education\nare all\nthings that come together and we are here.\nEnuma's mission, as\nbeautiful and good as it is,\nseems a little distant at times.\nIs it really to\nprovide an appropriate solution for everyone?Can you give it to me? It's\nsuch a big problem.\nHave you ever thought about that?\nHow far can we go? I was just thinking about