A narrator is playing a "survival" game based on the Netflix show "Sweet Home". The narrator is the main character, who is a recluse and never leaves his house. He orders food but finds out his neighbor has stolen it. The neighbor turns out to be a monster, and the narrator soon discovers that his apartment complex is overrun by monsters.
The narrator learns that these monsters are created when people give in to their deepest desires, and they take on forms that reflect those desires. The narrator teams up with another man to survive and rescue some children. However, the narrator starts to nosebleed and faints, and a darker version of himself appears, trying to guess his deepest desire.
The narrator is offered a chance to become a successful writer, but at the cost of turning into a monster. He refuses and wakes up to the children freaking out. The game ends, but the narrator notes that the monsters will keep coming back and can change their desires.
Here are the key facts extracted from the text:
1. The conversation is about a game based on the Netflix show "Sweet Home".
2. The player has to survive in a world where people turn into monsters based on their deepest desires.
3. The player has three lives to survive the game.
4. The player's character is a homebody who never leaves their house.
5. The character orders food, but it gets ruined and a trail of food leads to the neighbor's door.
6. A monster-like arm grabs the rest of the food, and the player sees a monster-like humanoid being.
7. The player has to decide whether to open the door to a woman who is nosebleeding and claims to have seen a monster.
8. If the player doesn't answer the door, the woman transforms into a monster.
9. The player has to decide whether to yell at a monster to distract it from attacking children.
10. The player meets a man who has a makeshift gun and asks for help to save the children.
11. The player has to navigate through a building to reach the children, avoiding monsters along the way.
12. The player's character starts to nosebleed and faints, and a darker version of themselves appears.
13. The darker version of the player tries to guess the player's deepest desire.
14. The player has to decide whether to give in to their desire and become a monster or resist it.
15. The player's desire is to become a great author.
16. The monster offers to create a fantasy world where the player's desires are met, but at the cost of becoming a monster.
17. The player decides not to give in to their desire and wakes up to the children freaking out.