The speaker recounts a story of a gaming session where they were playing against toxic players who made fun of them and called them names. However, the speaker ended up beating them and winning a bet of 10,000 diamonds. The toxic players became more aggressive and humiliating, but the speaker remained calm and continued to play, eventually emerging victorious. The speaker notes that they never received the 10,000 diamonds as promised, but they were satisfied with having humiliated the toxic players. The speaker also expresses that they hope the toxic players learned a lesson and will not be toxic in the future.
Here are the key facts extracted from the text:
1. The author is a gamer who streams his gameplay on YouTube.
2. The author had a previous encounter with a toxic player who made fun of him.
3. The toxic player challenged the author to a game, and the author accepted.
4. The author won the game and the toxic player lost.
5. The toxic player had bet 10,000 diamonds, which the author won.
6. The author and the toxic player played multiple rounds, and the author won each round.
7. The toxic player became increasingly frustrated and humiliated as the game went on.
8. The author offered the toxic player a chance to redeem himself, but the toxic player refused.
9. The author deleted the toxic player from his friends list after the game.
10. The toxic player never paid the author the 10,000 diamonds he owed.
11. The author believes that the toxic player went home humiliated and embarrassed.
12. The author hopes that the toxic player learned a lesson from the experience.
13. The author encourages his viewers to like and subscribe to his channel.
14. The author thanks his viewers for watching and promises to post more content in the future.