The article discusses 10 bets that can be won almost 100% of the time. These bets include:
1. Balancing two metal forks on a toothpick on the edge of a glass.
2. A book bet where two softcover books are shuffled together, and the opponent is challenged to separate the pages.
3. Creating a star shape with 10 toothpicks without touching them.
4. Setting fire to a note without burning it, using a 50% alcohol solution.
5. Winning at rock-paper-scissors by using strategies based on the opponent's previous moves and body language.
6. Guessing the sequence of three coin flips and winning a game of heads or tails.
7. Blowing a bubble that doesn't burst using a plastic CD and a lighter.
8. Creating a square with matches by moving only one match.
9. Winning at tic-tac-toe by using a specific strategy.
10. Walking on eggs without breaking them by distributing weight evenly.
These bets are designed to be won by using clever tricks and strategies, rather than relying on luck.
Here are the key facts extracted from the text:
1. You can balance two metal forks on a toothpick on the edge of a glass by positioning the centers of gravity correctly.
2. To perform this trick, you need two identical forks, a toothpick, and a glass.
3. The forks must be placed with the handles facing towards the glass.
4. You can add a fire effect to the trick by setting fire to the tip of the toothpick.
5. The fire will not burn the forks because it is purely physics, not magic.
6. You can use two softcover books to make a bet with a friend that they cannot separate the jumbled pages of two books.
7. To win the bet, you need to place one book next to the other so that the pages face each other, then shuffle the pages like a magician.
8. When your friend tries to pull a book to one side, you pull the other in the opposite direction, and the pages will not separate.
9. The coefficient of friction is responsible for this phenomenon.
10. You can make a star out of toothpicks without touching it by using a saucer, water, and a spoon.
11. To perform this trick, you need to fold the toothpicks in the middle and position them next to each other in a circular way.
12. You can transform the 10-pointed star into a different shape by throwing a few drops of water on the sticks.
13. The "magic" water transforms the sticks into the star you wanted.
14. You can set fire to a note without it burning by using a 50% alcohol solution.
15. To perform this trick, you need to add a pinch of salt to the alcohol solution, then immerse the note in the liquid until it is completely "drunk".
16. You can then remove the note and set it on fire, and the note will not burn because the burning of ethyl alcohol produces water and carbon dioxide.
17. You can use the game of rock-paper-scissors to your advantage by using scientific secrets.
18. If you lost the first round, you should choose the object that wins from the last object chosen by your opponent in the next round.
19. If you won, you should not choose the same object again, but instead choose your opponent's last object.
20. Men tend to choose rock first, so you should choose something else.
21. You can observe your opponent's best moves to reveal which object they intend to use.
22. If all fingers are intense, your opponent will choose rock; if they are relaxed, paper; and if only two fingers are intense, scissors.
23. You can win a game of heads or tails by choosing your sequence after your opponent.
24. You should remember your opponent's sequence and make yours as follows: your first choice must be opposite to your opponent's second choice, and your second and third choices must be the same as your opponent's first and second choices.
25. You can bet that you can blow a bubble that doesn't burst by using a plastic bubble.
26. You can create a bubble by scraping the metal surface of a CD with a knife, then using the transparent plastic part with a lighter and blowing well in that place.
27. You can bet that your friend cannot make a square with matches by moving just one of them.
28. To win the bet, you should organize the matches in a specific way and let your opponent move the matches without paying attention to the initial arrangement.
29. You can then move one match to create a square where the matches meet.
30. You can guarantee your victory in a game of tic-tac-toe by being the first to play and placing your symbol in a specific position.
31. If you play with an X, you should place it in any corner, then distract your opponent and place your X in the neighboring corner.
32. Your opponent will make their symbol in the middle to prevent you from winning, but you can still win by placing your X in the center.
33. You can walk on eggs without breaking them by distributing your weight evenly and stepping on them correctly.
34. You can place a thin board or tile on top of the eggs to ensure that nothing goes wrong.
35. The egg has a structure that allows uniform pressure to distribute the weight equally across the shells and prevents it from breaking.