A group of friends, including Yamamoto, Kawakami, and NICE GUY Subai, participate in a game of "Kanji Bingo" where they have to read and answer questions about Chinese characters. The twist is that some of the characters are fictional and don't exist. The friends try to trick each other into answering incorrectly, but one of the players, Izawa, is extremely good at reading and guessing the pronunciation of even the fictional characters. Throughout the game, the friends discuss and laugh about their strategies and mistakes. In the end, they reveal that they were all in on the joke and had created the fictional characters to test each other's knowledge. The video ends with them encouraging viewers to create their own Chinese characters and leave a message.
Here are the key facts extracted from the text:
1. The participants are Yamamoto, Kawakami, NICE GUY Subai, and Izawa.
2. They are playing a game of Kanji Bingo.
3. The game involves answering questions about Chinese characters.
4. The characters are either real or fictional.
5. The participants take turns answering questions.
6. If a participant answers a question correctly, they get to keep the corresponding grid.
7. If a participant answers a question incorrectly, the next sound of the correct answer is announced.
8. The game has two levels, each with nine questions.
9. In the first level, two of the questions are about non-existent Chinese characters.
10. In the second level, five of the questions are about non-existent Chinese characters.
11. The participants can choose which question to answer.
12. The game is hosted by QuizKnock.
13. Izawa is the Quiz King and is competing against the Dongda student team.
14. The game is played with a combination of real and fictional Chinese characters.
15. The participants can ask for hints or clarification on the questions.
16. The game ends when one team wins three grids in a row.
17. The participants discuss the game and their strategies after it ends.
18. Izawa reveals that he had prepared a non-existent pronunciation and Chinese character for coelacanth.
19. The participants reflect on the game and how they were manipulated by Izawa's strategy.