The author reflects on the mobile gaming industry, expressing disappointment and frustration with the current state of games. They mention that most games use profit-sucking models, such as in-app purchases, donations, and advertising. The author criticizes the lack of creativity and originality in modern games, citing examples of poorly made and uninteresting games.
However, they also discover a game called "College of the Edge of Matt City" developed by Ruslan Voron, which they find to be a pleasant surprise. The game is praised for its unique graphics, engaging gameplay, and attention to detail.
The author also touches on the topic of augmented reality (AR) and its potential in mobile gaming, using the example of the "Flume Dragon" application. They express excitement and optimism about the future of AR technology in gaming.
Here are the key facts extracted from the text:
1. Two and a half years have passed since the release of the most popular and worst video on the channel.
2. The video reviewed advertising-inducing games on a tablet.
3. The author discovered three profit-sucking models used by mobile games and applications.
4. The first model is when you pay for the product itself or for a subscription to it.
5. The second model is when you make a donation.
6. The third model is advertising.
7. The author tried to find a game similar to Spore and got carried away with mobile applications.
8. The author played a game called "Game and Human Revolution" but was disappointed.
9. The game was a clicker game designed for "completely hopeless morons".
10. The author reached the 2nd planet in the game.
11. The author criticized the current state of the mobile application market.
12. The author mentioned a game called "Kanga in Crabs" that became popular.
13. The author praised a game called "College of the Edge of Matt City" developed by Ruslan Voron.
14. The game has a unique storyline and gameplay mechanics.
15. The author appreciated the game's graphics and sound design.
16. The game's developer, Ruslan Voron, has created other successful projects.
17. The author expressed respect for Ruslan Voron's work.
18. The author mentioned that more than half of their channel's views come from phone users.
19. The author discovered a new technology called augmented reality.
20. The author showed an example of an augmented reality application called "Flume".
21. The application allows users to interact with virtual objects in 3D space.
22. The author was impressed by the technology but noted that it's not yet perfect.