The narrator discusses four major scandals in the esports industry.
1. In 2012, two League of Legends teams, Dignitas and Team Curse, were disqualified for colluding to split the prize money in the MLG Summer Championship. The teams had agreed to divide the $32,000 prize, with each team receiving $16,000.
2. In 2014, 21 players in Counter-Strike were accused of match-fixing, with some players betting against their own team. The scandal led to the expulsion of seven players and the involvement of the mafia in organizing illegal betting sites.
3. In 2015, a large-scale match-fixing scandal in Starcraft 2 involved top players, coaches, sponsors, and the mafia. The scandal led to the expulsion of nine players, with some players losing large sums of money and facing blackmail.
4. The narrator also discusses the issue of doping in esports, citing examples of professional players using prescription medications to improve concentration and calm nerves. The narrator notes that doping is a common problem in esports, but it is often ignored due to the lack of medical examinations and the ease of obtaining prescription medications.
Overall, the narrator highlights the darker side of the esports industry, revealing scandals and problems that threaten the integrity of competitive gaming.
Here are the key facts extracted from the text:
1. In 2012, a scandal occurred in the League of Legends tournament when teams Dignitas and Team Curse were accused of colluding to divide the prize money.
2. The teams were disqualified and did not receive their prize money.
3. The scandal was discovered when the teams' behavior in the final match raised suspicions, including a game with an unusually high number of deaths.
4. An investigation found that the teams had agreed to divide the prize money, with each team receiving $16,000.
5. In 2014, a scandal occurred in the Counter-Strike: Global Offensive (CS:GO) scene when 21 players were accused of match-fixing.
6. The scandal involved a third party who placed bets on the outcome of the matches and distributed the winnings to the players.
7. Seven players were banned from competition for life as a result of the scandal.
8. In 2015, a scandal occurred in the Starcraft 2 scene in South Korea when nine players were accused of match-fixing.
9. The scandal involved coaches, sponsors, and the mafia, and resulted in several players being expelled from competition.
10. One of the players involved, Lee "Life" Seung Hyun, was banned from competition and later attempted to take his own life.
11. The use of performance-enhancing drugs is a common issue in esports, with many players using prescription medications to improve their concentration and calm their nerves.
12. At least 20 professional players have admitted to using Adderall, a prescription medication used to treat attention deficit hyperactivity disorder (ADHD).
13. The use of performance-enhancing drugs is not currently well-regulated in esports, and players are often not subjected to medical examinations before competing.
14. The issue of doping in esports is likely to become more controlled in the future as the industry continues to grow and mature.