Why Game Companies Stopped Making Games - How Money Works - Summary

Summary

The video game industry has grown into a massive market, with some companies making more money than Hollywood studios. However, the process of developing a new game has become increasingly complex and expensive. Many big-budget games fail to live up to expectations, and the risk of releasing a new game can be high.

As a result, game companies have found alternative ways to make money. One approach is to focus on microtransactions, which allow players to spend hundreds of dollars on virtual items over time. Another approach is to provide tools and services to other game developers, such as licensing game engines or running online marketplaces.

Companies like Epic Games and Valve have made significant profits by selling game development tools and taking a percentage of the revenue generated by games made with those tools. Other companies, like EA and Ubisoft, have acquired smaller game studios to spread their risk and generate more predictable revenue.

The shift in the industry has led to a decrease in the number of big-budget games being released, as companies focus on more profitable ventures. The video game industry has become more focused on making money from existing games and less focused on releasing new ones.

Facts

Here are the key facts extracted from the text:

1. The video game industry is worth more than the movie and music industry combined.
2. The video game industry generates over $20 billion in revenue each year.
3. In the early 2000s, the video game industry brought in more revenue than the movie industry.
4. As of 2022, Rockstar Games' latest game is almost four years old, and there is no news of any new releases coming soon.
5. Despite this, Rockstar's parent company had its best financial year ever.
6. Cyberpunk 2077 cost $316 million to produce.
7. The game generated gross sales of $207 million.
8. The game is considered a loss for the company.
9. The original Halo game was produced by a team of around 100 people.
10. Halo Infinite had a team of over 100 voice actors.
11. The video game industry has become more expensive and riskier to produce.
12. Technology has hit a plateau, making it harder for new games to keep up.
13. Game companies have found new ways to make money, such as microtransactions and licensing tools.
14. Epic Games makes more money from licensing their Unreal Engine than from producing games.
15. The Unreal Engine costs $1,500 per developer per year.
16. Epic Games has a 13% market share of the game engine market.
17. The company earns an estimated $1 billion per year from their game engine alone.
18. Some game companies have acquired dozens of smaller game studios to generate new income streams.
19. These companies spread the risk out over dozens of studios and hundreds of different titles.
20. Managing lots of smaller developers exposes big companies to different areas of the gaming market.