The author, a self-proclaimed social phobe, shares his experiences with a VR (Virtual Reality) headset, which he purchased for $600. He discusses the limitations of VR games, citing poor graphics, glitches, and lack of interactive features. However, he finds some enjoyment in playing "Half-Life: Alyx" and "Blade and Sorcery", a fencing simulator.
The author also talks about the difficulties of using VR, including the need to adapt to the new environment, defocusing, and the feeling of disorientation. He warns potential buyers that VR is not yet ready for mass adoption and that it's not worth the money.
Throughout the video, the author also promotes a marketplace called Fanpay, where users can buy and sell game keys, currency, and other services. He claims to have used the service for years and recommends it to his viewers.
Overall, the author's tone is informal and humorous, with a touch of sarcasm. He seems to be sharing his honest opinion about VR, highlighting both its potential and its limitations.
Here are the key facts extracted from the text:
1. The speaker bought a VR device for $600.
2. The speaker tried a kissing simulator in 3D.
3. The speaker used a mod to play Skyrim in VR.
4. The speaker experienced glitches and bugs while playing Skyrim in VR.
5. The speaker played Half-Life: Alyx, which is a VR game.
6. The speaker used a marketplace called Fanbay to buy games and other digital goods.
7. The speaker has a Call of Duty account that they offered for sale on Fanbay.
8. The speaker played Phasmophobia, a VR game, and experienced fear and anxiety while playing.
9. The speaker played Blade and Sorcery, a VR fencing simulator.
10. The speaker's friends who bought VR headsets stopped using them after a couple of weeks.
11. The speaker recommends trying out VR at a VR club before buying a headset.
12. The Oculus VR headset is not a completely autonomous device and requires a computer to function.
13. The Oculus VR headset can connect to a computer via Wi-Fi or a PDA cable.
14. The Oculus VR headset has its own internal applications, but can also play games via cable from a computer.
15. The speaker believes that VR is still a distant future and may not become a mainstream technology in the next decade.