The narrator is attempting to create a massive hole, or "perimeter", in Minecraft that reaches from the surface to the Bedrock, a 64-block-deep area. The purpose of this project is to create a mob-free zone where mobs can only spawn in designated farms, allowing for easier farming. The narrator begins by clearing a flat area, removing trees and other obstacles, and then digging a trench around the perimeter to prevent the walls from being damaged by TNT explosions. After spending 14 hours preparing the site, the narrator builds two 3D TNT flying machines that will be used to demolish the area. However, the project is delayed due to the narrator's partner, Robin, getting sick, and the narrator must continue alone. The machines take 23 hours to complete the top layer, and the narrator must then design a new machine to clear the walls of debris. After 47 hours of work, the perimeter is finally complete, and the narrator is excited to build a powerful farm in the area.
Here are the key facts extracted from the text:
1. In older versions of Minecraft, it was easier to dig a hole straight to the bottom of the world.
2. After version 1.18, the world got 64 blocks deeper.
3. A perimeter in Minecraft is a large hole, usually at least 16 by 16 chunks, cleared from the ground down to the Bedrock.
4. Mobs will only spawn in a 256-block radius around the player.
5. A 16x16 chunk perimeter makes mathematical sense to prevent mobs from spawning.
6. Lower builds in Minecraft allow more mobs to spawn.
7. The player's goal is to build a perimeter to create a mob farm.
8. The player needs to remove trees, water, and other obstacles to create a flat area.
9. Deep slate blocks are difficult to mine and require powerful tools.
10. The player uses TNT tubers to destroy the land and create the perimeter.
11. The player needs to build beacons with a Haste II enchantment to mine the Deep slate blocks efficiently.
12. The player has to dig out the edges of the perimeter and fill them with water to prevent the walls from blowing up.
13. The player builds 3D TNT corries to destroy the land.
14. The machines are designed for racetracks and move back and forth as well as to the side.
15. The player has to remove water and lava spots that appear during the destruction process.
16. The player builds a spider farm to collect string and uses scaffoldings to remove lava.
17. The player uses a texture pack that highlights diamonds, making them easy to collect.
18. The player collects over 11 stacks of diamonds during the destruction process.
19. The player designs a new simple TNT duper flying machine to clean the walls.
20. The player builds more racetrack-style quarries to clear the walls.
21. The total time spent on preparation and destruction is 47 hours.
Note that I excluded opinions, personal feelings, and subjective experiences from the extracted facts.