The article discusses the 11 most expensive objects ever sold in a video game. The list includes:
11. A crossbow in Diablo 3 for $3,500
10. A mace in Diablo 3 for €7,500
9. A Night Elf character in World of Warcraft for $9,000
8. A sword in a Chinese medieval-era game for $16,000
7. Treasure Island in Entropy Universe for $26,500
6. A pink war dog in Gifted for $38,000
5. A digital replica of Amsterdam in Second Life for $50,000
4. La Luna Universe for $150,000
3. Crystal Palace Space Station for $350,000
2. Real Club for $635,000
1. Planet Calypso for $6 million, the most expensive purchase ever made in a video game.
These sales demonstrate the value that some players place on unique and rare virtual items, and how they can be used to generate real-world income through transactions and investments within the game.
Here are the key facts extracted from the text:
1. The 11 most expensive objects ever sold in a video game are listed.
2. A crossbow in Diablo 3 was sold for $3,500.
3. A mace in Diablo 3 was sold for 7,500 euros (approximately $8,500 USD).
4. A night elf in World of Warcraft was sold for $9,000.
5. A sword in the game "Fact Bullying" was sold for $16,000.
6. An area called "Treasure Island" in Entropy Universe was sold for $26,500.
7. A pink war dog in Gifted was sold for $38,000.
8. A digital version of Amsterdam in Second Life was sold for $50,000.
9. La Luna Universe was sold for $150,000.
10. A space station called Crystal Palace was sold for $350,000.
11. A virtual club called "Real Club" was sold for $635,000.
12. A planet called Calypso in a game was sold for $6 million.
13. The buyer of the Calypso planet was a company called Virtual Worlds.
14. The sale of the Calypso planet was made at the beginning of 2011.
15. The buyer of the Real Club, Johnny Truth, mortgaged his real-life house to make the purchase.
16. Johnny Truth built a virtual club and called it "Real Club" after the purchase.
17. The Real Club generated $200,000 in revenue over five years.
18. Johnny Truth sold the Real Club for $635,000 in 2010.
19. The initial investment in the Real Club was $100,000.
20. The total revenue generated by the Real Club was at least $1 million.
Note: The text does not provide a clear ranking of the most expensive objects sold in video games, but rather lists various examples of expensive in-game purchases.