✅ 10 Cosas ROTAS de Minecraft Exclusivas de Snapshots #5 - Summary

Summary

The video showcases various broken and interesting features from old Minecraft snapshots. Some of the notable examples include:

1. Bats breaking crops in early versions of the game.
2. Weeping obsidian being easily breakable with a wooden pickaxe in Snapshot 20w09.
3. Iron bars on the End's pillars being impassable to arrows in Snapshot 15w31a.
4. The Nether being completely broken in Snapshot 14w26, with infinite lines of blocks generating.
5. Shields being able to throw mobs and players in Snapshot 15w34c.
6. Peelings having a chance to give Nether items, including Nether Wart, in Snapshot 20w09.
7. Double items, such as double diamonds and double armor, being possible in Snapshot 12w36.
8. Chickens being extremely aggressive and fast in early versions of the game.
9. Creative inventory being different, with all items piled up in a single section, in Snapshot 12w29.
10. Villages being vulnerable to zombie raids due to the lack of iron golems in Snapshot 13w23.
11. Golden apples providing regeneration and extra hearts in Snapshot 13w23, making players invincible for a short time.

The video aims to showcase the evolution and changes in Minecraft over time, highlighting some of the more interesting and broken features that were present in older versions of the game.

Facts

Here are the key facts extracted from the text:

1. In the game's first versions, crops could be grown instantly with bone powder.
2. Bats were added to the game in early versions, but they didn't make sounds and could break crops.
3. In snapshot 12w38a, bats were heavy and could break crops by walking on them.
4. In the 1.16 update, weeping obsidian was added, but it was fragile and could be broken with an iron pickaxe.
5. In snapshot 20w09, weeping obsidian could also be broken with a wooden pickaxe.
6. In early versions of the game, the Nether was completely broken, with infinite lines of blocks appearing.
7. In snapshot 15w34c, shields had the ability to throw mobs, and players could also be thrown by mobs.
8. In snapshot 20w09, elite armor and tools had a different design, with a gray color instead of purple.
9. In early versions, peelings could give players roast nether, allowing for fully automatic elite farming.
10. In snapshot 15w34c, players could create shields with any color.
11. In early versions, players could superimpose paintings on each other, causing strange effects.
12. In snapshot 12w36, the double peak was a real feature that could be achieved in survival mode.
13. In early versions, the creative inventory was different, with all items piled up in a single section.
14. In snapshot 12w29, the creative inventory was extremely cluttered, and jungles were extremely easy to find.
15. In early versions, villages had no iron golems to protect them, making them vulnerable to zombie attacks.
16. In snapshot 13w23, golden apples gave players regeneration 2 for 10 seconds, making them invincible.
17. In current versions, golden apples give players absorption of two hearts and regeneration 2 for 5 seconds.

These facts are about the game's mechanics, features, and updates, and do not include opinions or subjective statements.