BEST Guess Who Strategy- 96% WIN record using MATH - Summary

Summary

The narrator sets out to develop a winning strategy for the board game Guess Who, which he claims will win 96% of the time. He visits his high school statistics teacher, Mr. Malloy, to discuss the strategy and calculate its effectiveness. The narrator explains that the key to the strategy is to ask broad questions that apply to exactly half of the characters, rather than narrow questions that apply to a smaller number of characters. This approach allows the player to eliminate half of the possibilities with each question, increasing their chances of winning.

The narrator and Mr. Malloy use statistical analysis to determine the probability of winning with this strategy, taking into account the law of large numbers and the normal curve. They conclude that the improved strategy will win 80% of the time, and that playing "championship mode" (best 1 out of 5) increases the chances of winning to 96%.

The narrator also discusses the importance of playing a large number of games to ensure that the results are statistically valid, and notes that even with a small statistical advantage, it is possible to guarantee victory over time. The video ends with the narrator reflecting on the value of knowledge and the importance of understanding statistics in everyday life.

Facts

Here are the key facts extracted from the text:

1. The game being discussed is Guess Who.
2. Guess Who was created in the early eighties.
3. In Guess Who, each player draws a card and asks yes or no questions to guess the other player's character.
4. The game is won by the player who correctly guesses their opponent's character.
5. There are 24 characters in the classic version of Guess Who.
6. The narrator developed a strategy to win at Guess Who that involves asking broad questions.
7. The narrator's strategy involves asking questions that apply to exactly half of the characters.
8. The narrator's strategy can win in 5 or 6 moves.
9. The game is intentionally designed to encourage players to ask narrow questions.
10. Every attribute in Guess Who applies to exactly 5 people.
11. The narrator's strategy can be used to create a bell curve of winning probabilities.
12. The narrator's friend, Mr. Malloy, is a statistics teacher who helped him understand the probabilities of the game.
13. To calculate the true probability of winning with the narrator's strategy, he would need to play 625 games.
14. The narrator's friend, Chad, helped him write a computer program to simulate the game and calculate the probabilities.
15. The program found that the typical Guess Who player takes about 7 guesses to win, with a standard deviation of about 2.
16. The narrator's improved guessing strategy wins 80% of the time.
17. To increase the chances of winning to 96%, the narrator recommends playing "championship mode," where the first player to win 5 games wins.
18. This mode takes advantage of the law of large numbers, which states that over time, the average will converge to the predicted probability.
19. The law of large numbers is why casinos have a statistical advantage and why it's better to play one game instead of best two out of three.